What about motion sickness when using the immersive VR simulation?
It is the lower quality resolution graphics and lower refresh rates, often associated with untethered headsets, that can cause motion sickness for people who are sufferers. We design for tethered headsets, fast refresh rates and excellent resolution graphics. See our suggested minimum requirements. Also, the ability to move around in our simulations rather than just sit or stand still means that the eyes and cerebellum in your brain are moving at the same speed and therefore you don’t feel the nausea.